Slamdance DIG 3 – Digital, Interactive& Gaming – December, 2017

 
Big Pictures Los Angeles is pleased to announce the return of the Slamdance film festival’s digital showcase DIG (Digital, Interactive & Gaming). The showcase will feature new and unseen works by emerging visual artists and indie game developers from South Africa, Poland and beyond. An opening reception will be held Friday December 1st, from 6:00pm – 9:00pm.
 
DIG is dedicated to spotlighting new, independent artists working in hybrid, immersive, and emerging forms of digital media art. The works cover a range of topics, including: motherhood, vagrancy, at-risk social interactions, conspicuous consumption, psychic breakdowns, multiversal dominance, mediated oblivion, and hopes for human transcendence. Projects emphasize touch, personal visual perspective, innovative connections between space and movement, and finding sense in uncertainty. The showcase is curated by: Slamdance Special Projects Manager Deron Williams, President and co-founder of Slamdance Peter Baxter, and film & game development team Seemingly Pointless (James Earl Cox III & Joe Cox).

This year’s exhibitors are:

Brief Excursion, by Aaron Oldenburg.
BVOVB: Bruising Vengeance of the Vintage Boxer by Michal Rostocki.
Dujanah, by Jack King-Spooner
Everything Is Going To Be OK, by alienmelon (Nathalie Lawhead),
F.L.O.W. (Future Ladies of Wrestling) by Jennifer Juniper Stratford of Telefantasy Studios
Laser Non Laser, by Jeanette Bonds of GLAS Animation
Nour, by Terrifying Jellyfish (aka TJ Hughes).
Semblance, by Nyamakop (Cukia Kimani and Ben Myres),
Sundays with Absalon, by John Vanderhoef,
Super Void, by Sam Weiss (Shnabubula) and John Donohue Bell (Lazy Brain Games).
The Game: The Game, by Angela Washko
ULTRA ADHD (Amazing Death and Huge Destruction), by Alon “DancingEngie” Karmi,

 

For more information on the program, please visit: Slamdance DIG
 

Slamdance DIG 3 - Digital, Interactive& Gaming - December, 2017Doug Crocco