Slamdance DIG – Digital, Interactive & Gaming – December, 2015

Big Pictures Los Angeles is pleased to announce it’s partnership with the Slamdance Film Festival to present DIG: Digital, Interactive & Gaming. An opening reception will be held Friday, December 4th, 2015 from 5pm – 9pm.


DIG (Digital, Interactive and Gaming) is an exciting and innovative new showcase from the Slamdance Film Festival dedicated to emerging independent artists working in hybrid, immersive, and developing forms of digital media art. Ten works will feature in the inaugural DIG show, hosted by Big Pictures Los Angeles. The show then travel and be featured at the Slamdance Film Festival in Park City that runs from January 22nd through January 28th, 2016.
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Collectively, DIG represents a discovery of unique experiences. The new showcase features meta-narrative iPad applications, short films made for virtual reality, cubist-inspired video art pieces and video games being developed for PlayStation and the personal computer. Projects are reflective and bombastic, allowing attendees to be surprised by a variety of different interactions. The program is the result of a chaotic entry process that told artists simply, “if you think your work fits, it likely does.”

DIG was co-curated by Big Pictures Los Angeles founder Doug Crocco, along with Slamdance’s Deron Williams and Peter Baxter.

Additional hours:
Saturday December 5th, 2016 from 6pm – 9pm
Sunday December 6th, 2016 from 6pm – 9pm
Saturday December 7th, 2016 from 6pm – 9pm

Admission is free and the event is open to the public.

This year’s program features:

Pry, by Tender Claws (Danny Cannizzaro & Samantha Gorman). Six years ago, James – a demolition expert – returned from the Gulf War. Explore James’ mind as his vision fails and his past collides with his present. Pry is an app hybrid of cinema, gaming and fiction that reimagines how we might touch, close and pry into a text, moving seamlessly among words and images to explore layers of a character’s consciousness. Link to video of the app trailer


The Visitor Directed by James Kaelan; Cinematography by Eve Cohen; with Aaron Ramzi and Sarah Himedah. At an austere compound in the desert, a woman waits for her greatest fear to arrive.


 SLEIGHTINGby Rachel Ho, is an unprecedented approach to multimedia performance using motion capture and previsualization tools to enable a new breed of performer. It is about showmanship, hype and the future of entertainment. Link to video documentation 


Woman Without Mandolin, by Fabiano Mixo. The artwork rethinks cubism as a film medium by using digital motion compositing, combined with a visual concept that captures several perspectives of the same subject using different camera angles. In the film, the choice of Picasso’s ‘Girl with Mandolin’ confronts the European art context with the evident influence of African art and the vigour of black culture. As a portrait it displays the formalistic methods and aspects of Cubism, expressed through a strong woman: the conscience, the feelings and the memories of different cultures and history.


Simulacra, by Theo Tagholm. “Today abstraction is no longer that of the map, the double, the mirror, or the concept. Simulation is no longer that of a territory, a referential being, or a substance. It is the generation by models of a real without origin or reality: a hyperreal […] It is the real, and not the map, whose vestiges persist here and there in the deserts that are no longer those of the Empire, but ours. The desert of the real itself.” Simulacra and Simulation, Jean Baudrillard. Link to video


Thumper, by Drool, is a rhythm violence game. It combines classic rhythm-action with speed and physicality. You control a space beetle while careening towards confrontation with an insane giant head from the future. Link to game play trailer


Memory Of A Broken Dimension, by Ezra Hanson-White (XRA). The emulator of obscure research software is spreading across the internet, origin unknown. Following a trail of files littering the RELICS virtual desktop; you trespass into the ruins of a fragmented world, suspended within a frozen data stream. But when the stream begins to thaw, no system can handle this overflow. Link to video of the game play


 Apoptosis, by kyttenjanae. An interactive experience revolving around themes of death, mental health, remorse and belonging.  Link to play the game onlineLink to download the game

Line Wobbler, by Robin Baumgarten, is a one-dimensional dungeon crawler game with a custom wobble controller made out of a door-stopper spring and a five meter long ultrabright LED strip display. The game is a one-dimensional dungeon crawler where the player navigates obstacles and fights enemies to reach the exit of a series of increasingly difficult levels. Link to video of the game play

TL;DR [the shape of the internet (Orgy)], by Theo Triantafyllidis, is an immersive interactive installation. On entering the space, the viewer is confronted by a 40foot long soft noodle and a surround 3-wall projection. The projection is composed of various colorful abstract biomorphic creatures that are animated live by a physics engine. Viewers are invited to touch, poke, squish, hug and push the noodle around. When that happens, the movements of the noodle are translated in motion for the projected creatures. The more the audience plays with noodle, the crazier the projection and reactive soundtrack becomes, building up to a big surprise. Link to video of the game play



L.A.Times article – Slamdance adds DIG


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Slamdance DIG - Digital, Interactive & Gaming - December, 2015Doug Crocco