Slamdance D.I.G. – Digital, Interactive & Gaming, December, 2015

Big Pictures Los Angeles is pleased to announce  Slamdance DIG: Digital, Interactive & Gaming.  Opening Friday, December 4th, 2015 from 5pm – 9pm, and consecutive weekends, both Saturday and Sunday. December 5th-13th (noon – 6pm) Admission is free and open to the public

 

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SLAMDANCE UNCOVERS DIG

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DIG: New Digital, Interactive & Gaming Showcase for Emerging Artists Launches In Los Angeles on December 5th 2015 at Big Pictures Los Angeles
DIG (Digital, Interactive and Gaming) is an exciting and innovative new showcase from the Slamdance Film Festival dedicated to emerging independent artists working in hybrid, immersive, and developing forms of digital media art.

Ten works will feature in the inaugural DIG show, hosted by Big Pictures Los Angeles (2424 West Washington Boulevard, Los Angeles, CA 90018). DIG opens December 4 from 5-9pm, and runs consecutive weekends, December 5th & 6th and 12th &13th from 12-6pm. Admission is free and open to the public. The show will also be featured at the Slamdance Film Festival in Park City that runs from January 22nd through January 28th 2016.

Collectively, DIG represents a discovery of unique experiences. The new showcase features meta-narrative iPad applications, short films made for virtual reality, cubist-inspired video art pieces and video games being developed for PlayStation and the personal computer. Projects are reflective and bombastic by turns, allowing attendees to be surprised by a variety of different interactions. DIG projects emphasize touch, personal visual perspective, innovative connections between space and movement and finding sense in uncertainty. The program is the result of a chaotic entry process that told artists simply, “if you think your work fits, it likely does.”

DIG was co-curated by Big Pictures Los Angeles founder Doug Crocco, along with Slamdance’s Deron Williams and Peter Baxter.

“We deleted the rules and regulations to help encourage and find emerging artists pushing and breaking the boundaries of interactive storytelling through digital media and technology. We hope people coming to the show will find as much curiosity, fun and appreciation interacting with the work as we did programming it,” said Slamdance President and co-founder Peter Baxter.

DIG 2015 / 2016 Showcase: 

Pry: by Tender Claws (Danny Cannizzaro & Samantha Gorman)

Six years ago, James – a demolition expert – returned from the Gulf War. Explore James’ mind as his vision fails and his past collides with his present. Pry is an app hybrid of cinema, gaming and fiction that reimagines how we might touch, close and pry into a text, moving seamlessly among words and images to explore layers of a character’s consciousness.

The Visitor: Directed by James Kaelan; Cinematography by Eve Cohen; with Aaron Ramzi and Sarah Himedah
At an austere compound in the desert, a woman waits for her greatest fear to arrive.

 SLEIGHTING: by Rachel Ho

Sleighting is an unprecedented approach to multimedia performance using motion capture and previsualization tools to enable a new breed of performer. It is about showmanship, hype and the future of entertainment.

Woman Without Mandolin: by Fabiano Mixo

The artwork rethinks cubism as a film medium by using digital motion compositing, combined with a visual concept that captures several perspectives of the same subject using different camera angles. In the film, the choice of Picasso’s ‘Girl with Mandolin’ confronts the European art context with the evident influence of African art and the vigour of black culture. As a portrait it displays the formalistic methods and aspects of Cubism, expressed through a strong woman: the conscience, the feelings and the memories of different cultures and history.

Simulacra: by Theo Tagholm

“Today abstraction is no longer that of the map, the double, the mirror, or the concept. Simulation is no longer that of a territory, a referential being, or a substance. It is the generation by models of a real without origin or reality: a hyperreal […] It is the real, and not the map, whose vestiges persist here and there in the deserts that are no longer those of the Empire, but ours. The desert of the real itself.” Simulacra and Simulation, Jean Baudrillard

Thumper: by Drool

Thumper is a rhythm violence game. It combines classic rhythm-action with speed and physicality. You control a space beetle while careening towards confrontation with an insane giant head from the future. 

Memory Of A Broken Dimension: by Ezra Hanson-White (XRA)

The emulator of obscure research software is spreading across the internet, origin unknown. Following a trail of files littering the RELICS virtual desktop; you trespass into the ruins of a fragmented world, suspended within a frozen data stream. But when the stream begins to thaw, no system can handle this overflow.

 Apoptosis: by Kytten Janae

An interactive experience revolving around themes of death, mental health, remorse and belonging.

Line Wobbler: by Robin Baumgarten

Line Wobbler is a one-dimensional dungeon crawler game with a custom wobble controller made out of a door-stopper spring and a five meter long ultrabright LED strip display. The game is a one-dimensional dungeon crawler where the player navigates obstacles and fights enemies to reach the exit of a series of increasingly difficult levels.

TL;DR [the shape of the internet (Orgy)]: by Theo Triantafyllidis

TL;DR [the shape of the internet (Orgy)] is an immersive interactive installation. On entering the space, the viewer is confronted by a 40foot long soft noodle and a surround 3-wall projection. The projection is composed of various colorful abstract biomorphic creatures that are animated live by a physics engine. Viewers are invited to touch, poke, squish, hug and push the noodle around. When that happens, the movements of the noodle are translated in motion for the projected creatures. The more the audience plays with noodle, the crazier the projection and reactive soundtrack becomes, building up to a big surprise.

  

Slamdance is a community, a year-round experience, and a statement. Established by a wild bunch of filmmakers in 1995 who were tired of relying on a large oblique system to showcase their work, Slamdance is an ongoing experiment that has proven, year after year, when it comes to recognizing talent and launching careers, the independent and grassroots communities can do it themselves.

Slamdance alums are responsible for the programming and organization of the following year’s festival. With a variety of backgrounds, interests, and talents, but with no individual filmmaker’s vote meaning more than another’s, Slamdance’s programming and organizing committees have been able to stay close to the heart of low budget and do-it-yourself filmmaking. In this way, Slamdance continues to grow and exemplify its mantra: By Filmmakers, For Filmmakers.

Notable Slamdance alumni who first gained notice at the festival include: Christopher Nolan (Interstellar), Oren Peli (Paranormal Activity), Marc Forster (World War Z), Jared Hess (Napoleon Dynamite), Lena Dunham (Girls), Benh Zeitlin (Beasts of the Southern Wild), Anthony & Joe Russo (Captain America: The Winter Soldier), Jeremy Saulnier (Blue Ruin), Seth Gordon (Horrible Bosses) and Lynn Shelton (Humpday). Box Office Mojo reports alumni who first showed their work at Slamdance have accumulated over $11.5 billion in the Box Office to date.

In addition to the festival, Slamdance serves emerging artists and a growing audience with several year-round activities. These include the popular Slamdance Screenplay Competition, traveling On The Road screening events, the Anarchy Workshop for student filmmakers, and The ArcLight Presents Slamdance Cinema Club, a monthly cinema club partnership with ArcLight Cinemas based out of the ArcLight in Hollywood, with two screenings and filmmaker Q&A’s each month at: https://www.arclightcinemas.com/en/news/arclight-presents-slamdance-cinema-club

 

In January 2015, Hulu partnered with Slamdance Studios to offer a new film collection from festival alumni. The nascent but already profitable venture allows viewers to access Slamdance Studios on Hulu at: http://www.hulu.com/companies/slamdance

 

Slamdance Presents is a new distribution arm established to access broader distribution of independent films made or acquired by Slamdance Studios. The goal is to build the popularity of independent films and support filmmakers on a commercial level through theatrical release. The Resurrection of Jake The Snake is the first film to be released by the company.

The 2016 Slamdance Film Festival will take place January 22nd – 28th in Park City, Utah. Additional information about the Slamdance is available at www.slamdance.com

 

Connect With Slamdance:
Facebook: SlamdanceFilmFestival
Twitter: @slamdance
Instagram: @slamogram

 

Press Contact:

Annie Jeeves / Cinematic Red

annie@cinematicred.com

Slamdance D.I.G. - Digital, Interactive & Gaming, December, 2015dougcrocco